ray tracing
A technique used in computer graphics to create
realistic images by calculating the paths taken by rays of
light entering the observer's eye at different angles. The
paths are traced backwards from the viewpoint, through a point
(a pixel) in the image plane until they hit some object in the
scene or go off to infinity. Objects are modelled as
collections of abutting surfaces which may be rectangles,
triangles or more complicated shapes such as 3D splines. The
optical properties of different surfaces (colour, reflectance,
transmitance, refraction, texture) also affect how it will
contribute to the colour and brightness of the ray. The
position, colour and brightness of light sources, including
ambient lighting, is also taken into account.
Ray tracing is an ideal application for parallel processing
since there are many pixels, each of whose values is
independent and can thus be calculated in parallel.
{Usenet} newsgroup: {news:comp.graphics.raytracing}.
{(http://www.cm.cf.ac.uk:/Ray.Tracing/)}
(1996-05-29)